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Create Arc Form

Create Vector Texture

Create Vector Texture Icon

Repeating texture patterns can be created using the Create Vector Texture tool. These vectors can be machined in a variety of ways to create attractive textures.

To use the tool click the icon on the drawing tab. If required, select any contours that you wish the pattern to be created within. By using the sliders and edit boxes on the form the style of the created pattern can be varied. Click Preview to see a preview your created texture as you adjust the form's parameters. When you are happy with the preview, click OK to create the pattern.

Note: Pressing the Space-bar re-opens the last vector creation form you used. This is very useful when using other forms in between each vector texture you create.

Angle

The lines in the texture are created at an angle. This value can be set to any value between -90 degrees and 90 degree.


Angle of 30°

Line Spacing

The line spacing controls the distance between the contours created by the tool. Use the edit box labeled Max. Spacing to enter a maximum value of line spacing. The slider underneath the edit box controls the degree of variation in the line spacing. If the slider is to the far left then this mean variation is at a minimum and so the lines are evenly spaced. If the slider is to the far right the variation is highest and so the distance between created contours varies between zero and the maximum spacing specified.


Minimum variation

Maximum Variation

Wave Parameters

Within this section of the form the created pattern can be made to behave in a wave-like fashion. This wave is controlled by two parameters: the amplitude and wavelength.

Wavelength

The wavelength describes the length over which the contours shape repeats itself. A bigger wavelength gives a long wave while a small wavelength gives a short wave.


Short wavelength

Long wavelength

Amplitude

The amplitude describes the height of the wave. Larger amplitude means a taller wave and smaller amplitude means a shallow wave.


Small amplitude

Large Amplitude

Noise

The noise slider controls the degree of randomness applied to the above values and can be used to create less regular patterns.


No noise

Medium noise

High noise

Vector Layer

To create the vectors on a new layer make sure the check box labeled Place Vectors on Layer is checked ✓ and enter the layer name into the edit box labeled Name.

Applications

The vectors created by this function have many applications but a key one is to combine them with either a Profile Toolpath or where available the Texture Toolpath to create decorative panels and background textures, a small selection of the possible results you can derive from this combination are shown in the images below.


Ball Nose Tool - Wave Pattern

V-Bit Tool - Swirl Pattern

Ball Nose Tool - Grain Pattern